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Autodesk Maya 3D Textures/Texturing Tutorials - Autodesk Maya modeling & Mental Ray rendering tutorials, tips & tricks,
sites, resources, plug-ins, models, meshes, cartoon and photo realistic textureing
& UV mapping, animation, Paint Effects - hair, compositing, education,
lessons & special effects training.
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Tessellation |
Tessellation by Alex Alvarez. When Maya renders a NURBS surface, the
object is tessellated into triangles (polygons). Understanding tessellation
is crucial to clean silhouettes and patch boundary relationships. There
are several options for tessellation, but this quick tutorial is dealing
with multi-patch models. |

Texturing for Dummies |
Photorealistic Texturing For Dummies (1.5Mb PDF Document, includes images)
Highly recommended!
A series of basic articles aimed at introducing the fundamentals of texturing,
covering the various aspects of surface (colour, diffuse, reflection,
bump, etc) and giving some advice for getting started as a texturing artist.
A little out of date, but hopefully still somewhat useful. |

Texturing - Realistic Skin |
Realistic skin is hard to fake because its both an artistic and
a technical challenge. Its artistic because you can almost feel
a characters personality through the look of its skin; its wrinkles,
colours and beauty spots. But its also a technical test, because
skin isnt like a homogeneous material that has simple physical properties
its composed of several different layers. However, we always
model it as a perfectly even thin surface, which is why its so hard
to get good results. |

Texturing - (Realistic) |
Texturing tutorial by Julian Jeremy Johnson-Mortimer. In this one I
will be texturing the head of the character I made in my modeling tutorial.
I will be working in Photoshop, I should first say that for a good texture,
you need a good UV map with a minimum amount of stretching. |

Texture Mapping - Dealing with Surface Parameterization |
Dealing with Surface Parameterization by Alex Alvarez. If your somewhat
new to texture mapping, you should read up a little on parameterization
as it often causes a bit of confusion. Basically, remember this: just
because two surfaces look identical in regards to the number and placement
of spans in u and v, it does not mean that a texture map will wrap itself
around the surfaces in the same way. |

Texture Resolution |
Texture Resolution by Alex Alvarez. A common question when new to texture
mapping, is what resolution should textures be? This is assuming that
you are going to be making your own in a 2D package, such as Photoshop,
either from scratch or from a scan. |

Textures - Sky Maps |
1000 Skies... Not a tutorial but, a site filled with high resolution
full 360 degree skies up to 14,000 pixels wide for Broadcasters, Architectural
Renderers, Illustrators, Animators and Photographers. Seamless, panorama
domes big enough for high resolution output. |

Transparency Shadows |
The proceeding animation shows the result of animating a searchlight
sweeping in front of a blasted wall. Light rays enter the room as shadows
are cast into the fog volume. Be aware that volume shadow occlusion only
works with depth-map shadows. This creates problems if you have transparency
mapped objects, as is the case with the wall. So how can we get an object
with a transparency map to cast accurate shadows without raytracing? (i.e.
depth-map shadows). . |
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